#ifndef _ASPRITECECP_H_
#define _ASPRITECECP_H_





























template <class T>
class CProxy_IGameEvents : public IConnectionPointImpl<T, &DIID__IGameEvents, CComDynamicUnkArray>
{
	//Warning this class may be recreated by the wizard.
public:
	HRESULT Fire_TimerFired()
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				DISPPARAMS disp = { NULL, NULL, 0, 0 };
				pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		return varResult.scode;
	
	}
	HRESULT Fire_InputMouseDown(INT x, INT y)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[2];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[1] = x;
				pvars[0] = y;
				DISPPARAMS disp = { pvars, NULL, 2, 0 };
				pDispatch->Invoke(0x2, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_InputKeyPressed(LONG lKeyCode)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[0] = lKeyCode;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x3, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_InputKeyReleased(LONG lKeyCode)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[0] = lKeyCode;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x4, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_SpriteCollision(LONG lSpriteNum1, LONG lSpriteNum2, INT iCollisionX, INT iCollisionY)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[4];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[3] = lSpriteNum1;
				pvars[2] = lSpriteNum2;
				pvars[1] = iCollisionX;
				pvars[0] = iCollisionY;
				DISPPARAMS disp = { pvars, NULL, 4, 0 };
				pDispatch->Invoke(0x5, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_SpriteCollisionEdge(LONG lSpriteNum, INT iEdges)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[2];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[1] = lSpriteNum;
				pvars[0] = iEdges;
				DISPPARAMS disp = { pvars, NULL, 2, 0 };
				pDispatch->Invoke(0x6, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_SpriteCollisionTile(LONG lSpriteNum, INT iAngle, INT iVelocity)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[3];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[2] = lSpriteNum;
				pvars[1] = iAngle;
				pvars[0] = iVelocity;
				DISPPARAMS disp = { pvars, NULL, 3, 0 };
				pDispatch->Invoke(0x7, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_TimerCustomFired(INT iTimerNum)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[0] = iTimerNum;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x8, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_SpriteCollisionMouse(LONG lSpriteNum, INT x, INT y, LONG bOnMouseMove)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[4];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[3] = lSpriteNum;
				pvars[2] = x;
				pvars[1] = y;
				pvars[0] = bOnMouseMove;
				DISPPARAMS disp = { pvars, NULL, 4, 0 };
				pDispatch->Invoke(0x9, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_InputMouseUp(INT x, INT y)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[2];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[1] = x;
				pvars[0] = y;
				DISPPARAMS disp = { pvars, NULL, 2, 0 };
				pDispatch->Invoke(0xa, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_InputMouseMove(INT x, INT y)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[2];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[1] = x;
				pvars[0] = y;
				DISPPARAMS disp = { pvars, NULL, 2, 0 };
				pDispatch->Invoke(0xb, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_ScriptError(LONG lLineNum, LONG lColNum, BSTR sDescription)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[3];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[2] = lLineNum;
				pvars[1] = lColNum;
				pvars[0] = sDescription;
				DISPPARAMS disp = { pvars, NULL, 3, 0 };
				pDispatch->Invoke(0xc, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_ScriptMessage(BSTR sMessage)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[0] = sMessage;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xd, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
	HRESULT Fire_SpriteCollisionTileEx(LONG lSpriteNum, INT iAngle, INT iVelocity, INT iTileX, INT iTileY, INT iTileNum)
	{
		CComVariant varResult;
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[6];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				VariantClear(&varResult);
				pvars[5] = lSpriteNum;
				pvars[4] = iAngle;
				pvars[3] = iVelocity;
				pvars[2] = iTileX;
				pvars[1] = iTileY;
				pvars[0] = iTileNum;
				DISPPARAMS disp = { pvars, NULL, 6, 0 };
				pDispatch->Invoke(0xe, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
			}
		}
		delete[] pvars;
		return varResult.scode;
	
	}
};
#endif